Happy New Year! – An Update from the Monkeys

The final half of 2019 has been a long push for us to get A Town Called Malice into the hands of our Kickstarter backers and pre-orders, but we managed to get everything out by end of year. Not bad for a Kickstarter that concluded in April of the same year, we think. As we start 2020, we’re looking at … Read More

FROM THE SPIRIT OF 77 ARCHIVE – Abandoned Subway Stations

Here’s a Spirit of 77 extra that was previously only available to people on our mailing list – a new Location you can add into any adventure.   New Location – Abandoned Subway Stations  Description – Different than a normal subway station, abandoned subway stations have either been discarded from regular use by the MTA or had never been fully completed. They … Read More

And Another Monkeyfun Update!

We’ve been keeping our heads down for a lot of what we’ve been working on this year, but didn’t want you think we had forgotten about you guys. Work continues on A Town Called Malice, with the expectation of a late April Kickstarter campaign. We feel the game mechanics are tight, but we really wanted to focus on getting the … Read More

From the Mailbag: Family Troubles in Bedlam Hall

Hello, Monkeys! I’m hoping you could provide a bit of advice about running Bedlam Hall. I’m a newish GM, but I have read a frightening number of PbtA games. Anyway, we were suffering through Mathilda’s miserable birthday party when one of the PCs attempted to guide His Lordship’s direction to abandon the ritual altogether. Naturally, the player rolled a 12. … Read More

DICE – The Dice-Stacking Game at Conventions

In my last visit to the Happy Jack’s RPG podcast, we talked about the idea of making a silent dice stacking game to play during the lulls at the gaming table when playing at a game convention. Since the idea cracked us up at the time, I’ve given a shot to making the rules. They may or may not work, … Read More

Tales of Estrogena Thunderbuns – Malice Update 2018.09.18

Convention games can be a little colorful. I like playtesting games at our local game convention (Strategicon), because you’re never going to get the same gaming group at the table twice. With Malice, it’s been interesting to see how regular con-goers who play in our games react to Malice, considering how different a gaming style the game’s framework uses. (This … Read More

From the Spirit of 77 Archive – Celebrity Guest Star: Stroker Ace

Here’s a Spirit of 77 extra that was previously only available to people on our mailing list – a Celebrity Guest Star Front you can add into any adventure.  Stroker Ace – Professional Race Car Driver Unfortunately most people associate the name “Stroker Ace” with the disastrous Burt Reynolds film which is a tragedy in its way. In reality, Stroker … Read More

From the Spirit of 77 Archive – The Prisoner of Graceland

Here’s a Spirit of 77 extra that was previously only available to people on our mailing list – a plotline snippet you can add into any adventure.  The Prisoner of Graceland Description:  In a hotel room that shouldn’t exist, unmarked and under lock and key, a strange prisoner is forced to wear a black velvet mask in the multi-bedroom suite. He … Read More

UPDATE: A TOWN CALLED MALICE 2018.08.10

We’re continuing to work on Malice while maintaining momentum on our other projects going on this month, can’t have too many irons in the fire (heh heh). We will be running three playtests at the upcoming Strategicon, including a new playset entitled “The Sky’s Gone Out”. We’ve also managed to put together a beta draft we’ve put in the hands … Read More

Best Laid Plans of Mice and Monkeys – Why We Didn’t Get To Seattle

As I write this, I am not where I am supposed to be. This isn’t a philosophical treatise on anything, I literally did not expect to be at home today here in beautiful Summerfell (the headquarters of our operations here in Southern California). Instead, both Mrs. Monkeyfun and I were supposed to be in the beautiful Pacific Northwest, running games … Read More