Convention games can be a little colorful. I like playtesting games at our local game convention (Strategicon), because you’re never going to get the same gaming group at the table twice. With Malice, it’s been interesting to see how regular con-goers who play in our games react to Malice, considering how different a gaming style the game’s framework uses. (This … Read More
UPDATE: A TOWN CALLED MALICE 2018.07.17
This update is primarily about the recent playtests run at the mini-con sponsored by the Dead Gamers Society gaming group in Orange County. These folks are good people – they have a consistent player group that normally focus on White Wolf-based products such as Vampire: The Masquerade, but have been a friend to Monkeyfun since we first started running playtests … Read More
Update: A Town Called Malice 2018.07.10
As we continue to develop A Town Called Malice, we’ve been running multiple playtest sessions to try out different scenarios with different types of player types. Luckily I have a pretty big swath of people I know willing to test things out. This past weekend, I did a playtest with an eclectic group that would not normally game together, so … Read More
Malice Playtest Report – Calling Malice Station…
Today’s playtest of “A Town Called Malice” served a couple of purposes, not the least being a test of new playset setting Malice as a lone mining station of the moon of Io, “Calling Malice Station”. Technically it should make no difference, as long as the Town still served the definition basics. (And it didn’t). Christopher played the Chief Constable (The … Read More
Monkeyfun Recap: Gamex 2018
Gamex is historically the smaller of the Strategicon conventions, but we were still kept busy with our playtests of “A Town Called Malice” and “Spirit of 77: Return to the Cruise Ship of the Damned“. (And of course our little corner in the Dealer’s Room.) Many things occurred, here’s some of the highlights – On a designer/industry level, it was … Read More
Gruel Truck! – Fast Food Made By Orcs
This year’s Orccon was the playtest debut of our first Friday Night Game – GRUEL TRUCK, which proved to be absolutely ridiculous and a heck of a lot of fun. As part of the stretch goals for the Bedlam Hall Kickstarter campaign, we really want to see it come to fruition. The basic premise of the game is your normal D&D murderhobo … Read More
Gateway 2016: Bastards Everywhere
Gateway 2016 is now in the can! Man I’m tired, thought I would get some extra time by staying at the hotel this time around, but all it did was give me incentive to try and accomplish more than what is deemed safe and healthy. The Happy Jack’s live RPG podcast probably should’ve killed me. Well at least the drinks … Read More
What will Friday’s online session on Twitch.tv look like?
Probably a lot like this. But with more monkey death.
Okay, This Time Dave’s Prepared for Playtesting…
New printouts, new index cards, review of the rules, and creation of brand new game sheets. Dice are reviewed, new notebook and pens and a fresh binder for everything. Gonna be different this time! …Well, almost different.
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